Play clean, play hard, play to win.

Tuesday, 22 April 2008

MAIN HALF-LIFE 2 CHEAT CODES:


In order to use the cheats, you must have the console enabled in the game, "C:\Half Life 2\hl2.exe -console" 

When you are in the game, you need to activate the console by pressing "`" (The key to the left of 1) and type the following: 

Code:Description:
godTurns god mode on (server side only).
buddhaReduces your health, but wont let you die.
mpulse 101Gives you weapons available in the current map.
noclipAllows you to walk through walls
give item_suitGives HEV suit.
give item_batteryGives the HEV suit and flashlight batteries.
impulse 82Spawns jeep.
hurtme xxHurts the player. xx represents any number between 1 and 100 to specify damage amount.
notargetPlayer becomes
npc_createCreates an NPC. Only works in a world that already has an NPC entity.
npc_create_aimedCreates an NPC aiming away from the player.
sv_gravity xxxWorld gravity. xxx represents the amount.
sv_stopspeed xxxMinimum stopping speed when on ground. xxx represents the amount.
sv_friction xWorld friction. x represents the amount.
sv_bounce xBounce multiplier for when physically simulated objects collide with other objects. x represents the amount. (1 is normal)
sv_maxvelocity 3500Specifies the maximum velocity of any moving object. (edit figure)
air_density xxChanges the density of air. xx represents the amount.
dsp_explosion_effect_duration x - Specifies length of confusion/earringing effect. x represents the amount.
physcannon_tracelength #Changes the length that objects can be pulled from
physcannon_cone #Changes the radius of the cone used to pick up objects
physcannon_maxmass #Changes how large pulled objects can be
physcannon_pullforce #Changes how quickly objects are pulled
physcannon_maxforce #Changes how hard you propel objects
sv_soundemitter_filecheckToggle reporting missing .wav files for sounds
mat_numtextureunits #Limit the number of texture units. (Add number in place of #) (0=Default)
sv_maxvelocity #Sets Maximum Velocity of any moving object (Add number in place of #)
sv_waterdist #Set Vertical View when eyes are near water plane.
air_density #Change the density of air. (Add number in place of #)
dsp_explosion_effect_duration #Set length of confusion/ear-ringing effect(Add number in place of #)
prop_debugToggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
pickerToggles Picker mode on
setposMove player to specified origin
sv_bounce #Sets bounce multiplier for physically simulated object collisions
npc_createCreates an NPC
npc_create_aimedCreates an NPC (Aiming away from player)
cl_showfps 1Shows FPS Rate
sv_friction #Set World Friction (Add number in place of #)
sv_stopspeed #Set Minimum Stopping Speed on ground (Add number in place of #)
sv_gravity #Set Gravity (Add number in place of #)
setangSnap players eyes to a specified pitch yaw
cl_drawhud 1Toggle HUD display On
cl_enablehud 1Toggle HUD display On
Map #Load Map (Input title in place of #)
Developer #Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlookEnables mouse look
exec #Execute a script file (Input filename in place of #)
viewmodel_fov #Adjusts size of the weapon you're carrying (54 = default)
give #Give weapon (Input weapon name in place of #)
hud_quickhelp/text? 1Shows Crosshairs
mapsDisplays Map listing
noclipAbility to walk through walls (Server Side Only)
notargetInvisible to NPC's
impulse 82Spawn a Jeep
impulse 101All Weapons
Hurtme #Damages player by whatever variable you input as #
buddhaHealth never goes below 1
impulse 76Grunt-O-Matic
give weapon_shotgunRecieve a Shotgun
thirdpersonThird Person View
firstpersonFirst Person View
sv_cheats 1Activates Cheats
crosshair 0Disables Crosshair
sk_npc_dmg_shotgun #NPC's do # damage with shotgun
sk_npc_dmg_smg1 #NPC's do # damage with the smg
sk_npc_dmg_ar2 #NPC's do # damage with the pulse rifle
mat_depthbias_normal 1See through walls
give weapon_annabellegives you Father Gregori's modified shotgun
ai_disabletoggles enemy AI on/off
sv_infinite_aux_power 1gives infinite power for sprinting, etc.
impulse 203removes the item or NPC pointed at
mat_fullbright 1removes all shadows (a 0 restores them)
skill #change skill level (# = 1, 2, or 3)
statusshows some game info, incl. current map
help $replace $ with a command to get a brief description of it
sk_max_357 ## is new max ammo for .357 Magnum
sk_max_ar2 ## is new max ammo for Pulse Rifle
sk_max_ar2_altfire ## is new max ammo for Pulse Rifle energy orbs
sk_max_buckshot #Raises your max number of shells to that number.
sk_max_crossbow ## is new max ammo for crossbow
sk_max_grenade ## is new max ammo for hand grenades
sk_max_pistol ## is new max ammo for pistol
sk_max_rpg_round ## is new max ammo for RPG
sk_max_smg1 ## is new max ammo for submachine gun
sk_max_smg1_grenade ## is new max ammo for SMG grenades
sv_unlockedchapters #unlocks chapters 1 thru # (15 is end credits)
sk_plr_dmg_pistol ## is new damage value for pistol
sk_plr_dmg_357 ## is new damage value for .357 Magnum
sk_plr_dmg_ar2 ## is new damage value for Pulse Rifle
mat_fullbright 1removes all shadows (a 0 restores them)
sv_infinite_aux_power 1gives infinite power for sprinting, etc.
cl_showpos 1brings up position display in top right of screen (0 removes it)
getposcan be used to get current coords for use with setpos
sk_plr_dmg_smg1_grenade ## is new damage value for SMG grenades
sk_plr_dmg_smg1 ## is new damage value for submachine gun
sk_plr_dmg_rpg_round ## is new damage value for RPG rockets
sk_plr_dmg_grenade ## is new damage value for grenades
sk_plr_dmg_crowbar ## is new damage value for crowbar
sk_plr_dmg_crossbow ## is new damage value for crossbow
sk_plr_dmg_buckshot #Raises damage done by each pellet.
net_graph 1a more thorough fps display
impulse 83Spawn an Air Boat
cl_ragdoll_collide 1Enables ragdolls that don't clip through each other, but stack realistically on one another.
weapon_smg1MP7 with grenade launcher
weapon_shotgunShotgun
weapon_rpgRocket Launcher
weapon_pistolPistol
weapon_physcannonThe Manipulator
weapon_crowbarGordon's classic
weapon_fragFragmentation Grenade
weapon_crossbowCrossbow
weapon_ar2Overwatch Standard Issue Pusle-Rifle
weapon_bugbaitBug Bait (from Antlion Guards)
weapon_357357 Magnum Revolver
sk_plr_num_shotgun_pellets #Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
give item_batteryIncreases suit charge by 15 points.
give item_box_mroundsSpawns primary fire ammo for the submachinegun
give item_ammo_crossbowSpawns ammo for the crossbow
give item_ammo_357Spawns ammo for the .357 magnum
give item_box_sroundsSpawns ammo for the 9mm pistol
give item_rpg_round OR give item_ml_grenadeSpawns grenades for the RPG
give item_ar2_grenadeSpawns grenades for the submachinegun, oddly enough..........
give item_ammo_ar2Spawns primary fire ammo for the Overwatch Pulse Rifle
give item_box_buckshotSpawns shells for the 12-gauge shotgun
give item_ammo_ar2_altfireSpawns energy grenade for the Overwatch Pulse Rifle
mat_yuv 1black-and-white mode
host_timescale #Changes the speed of the game (for slow-mo/fast-mo) (# < 1 =" slower,"> 1 = faster).
ch_createairboatMakes an airboat
ch_createjeepMake a jeep
give item_suitGives you the HEV Suit
KillYou die.
shakeCreates an earthquake.
r_screenoverlay effects/combine_binocoverlay.vmtGives you combine vision during gameplay.
r_screenoverlay effects/tp_eyefx/tp_eyefx.vmtGives you weird vision during gameplay.
cl_drawhud 0Toggles HUD off.
cl_enablehud 0Toggles HUD off.
mat_yuv 0Enables Color Mode
item_healthkitGives you the large health kit (25HP)
item_healthvialGives you the small health vial (10HP)
sv_unlockedchapters # (Note: 15 is end credits)Unlock chapters 1 thru #
physcannon_cone #Changes the radius of the cone used to pick up objects
physcannon_tracelength #Changes the length that objects can be pulled from
physcannon_maxmass #Changes how large pulled objects can be
physcannon_pullforce #Changes how quickly objects are pulled
physcannon_maxforce #Changes how hard you propel objects
bind X "Impulse 101"Creates a hot key for instant stock of weapnos and ammunition using the "x" key
d1_canals_01Spawns you in the canals.
d1_town_01Spawns you in Ravenholm
d1_trainstation_01Spawns you in train station
d1_under_01Spawns you in lab
d2_coast_01Spawns you on the coast (Vehicle)
d2_prison_01Spawns you in Nova Prospekt
d3_c17_01Spawns you in the city 17 rebellion
d1_canals_02Spawns you deeper in the canals.
d1_under_02Spawns you in the lab chapter after the second load point.
d1_trainstation_05Spawns in the train station after the third load point.
d1_trainstation_03Spawns in the train station after the second load point.
d1_trainstation_02Spawns you in train station after the first load point.
d1_town_05Spawns you near the end of Ravenholm.
d1_town_04Spawns you in Ravenholm after the third load point area.
d1_town_03Spawns you in Ravenholm after the second load point area.
d1_town_02Spawns you in Ravenholm after the first load point area.
d1_canals_endSpawns you near the end of the canals.
d1_under_03Spawns you in the lab chapter after the third load point.
d1_under_04Spawn the lab chapter near the end.
d2_coast_02Spawns you in the coast area after the first load point.
d2_coast_03Spawns you in the coast area after the second load point.
d2_coast_04Spawns you in the coast area after the third load point.
d2_coast_05Spawns you in the coast area after the fourth load point.
d2_coast_06Spawns you in the coast area after the fifth load point.
d2_coast_07Spawns you in the coast area after the sixth load point.
d2_coast_08Spawns you in the coast area near the end of it.
d2_prison_02Spawns you in Nova Prospekt after the first load point.
d2_prison_03Spawns you in Nova Prospekt after the second load point.
d2_prison_05Spawns you in Nova Prospekt near the end of the level.
d2_prison_04Spawns you in Nova Prospekt after the third load point.
d2_coast_09Spawns you in the coast area after the eighth load point.
d2_coast_10Spawns you in the coast area after the ninth load point.
d2_coast_11Spawns you in the coast area after the tenth load point.
d2_coast_12Spawns you near the end of the coast area.
d1_canals_03Spawns in you in the canals after the second load point.
d1_canals_04Spawns in you in the canals after the third load point.
d1_canals_05Spawns in you in the canals after the fourth load point.
d1_canals_06Spawns in you in the canals after the fifth load point.
d1_canals_07Spawns in you in the canals after the sixth load point.
d1_canal_08Spawns in you in the canals after the seventh load point.
d1_canal_09Spawns in you in the canals after the eighth load point.
d1_canal_10Spawns in you in the canals after the ninth load point.
d1_canals_11Spawns in you in the canals after the tenth load point.
d1_canals_12Spawns in you in the canals after the eleventh load point.
d1_canals_13Spawns in you in the canals close to the end.
d3_c17_04Spawns you in City 17 after the third load point.
d3_c17_03Spawns you in City 17 after the second load point.
d3_c17_02Spawns you in City 17 after the first load point.
d3_citadel_05Spawns you at the end of the Citadel.
d3_citadel_04Spawns you after the third load point in the Citadel.
d3_citadel_03Spawns you after the second load point in the Citadel.
d3_citadel_02Spawns you after the first load point in the Citadel.
d3_citadel_01Spawns you near the beginning of the Citadel.
d2_prison_08Spawns you near the end of Nova Prospekt.
d2_prison_07Spawns you in Nova Prospekt after the sixth load point.
d2_prison_06Spawns you in Nova Prospekt after the fifth load point.
d1_trainstation_06Spawns you near the end of the train station.
d1_eli_02Spawns you in Eli's Lab.
d1_eli_01Spawns you after the canal, outside of Eli's Lab.
d3_c17_05Spawns you in City 17 after the fourth load point.
d3_c17_06Spawns you in City 17 after the fifth load point.
d3_c17_07Spawns you in City 17 after the sixth load point.
d3_c17_08Spawns you in City 17 after the seventh load point.
d3_c17_09Spawns you in City 17 after the eighth load point.
d3_c17_10Spawns you in City 17 after the ninth load point.
d3_c18_11Spawns you in City 17 after the tenth load point.
creditsStarts you at the credits
introStarts you at the games Intro.
d1_breen_01Spawns you at the beginning of Chapter 13.
d3_c17_13Spawns you near the end of City 17.
d3_c17_12Spawns you in City 17 after the eleventh load point.
item_dynamic_resupplyFragmentation Grenade
weapon_annabelleFather Annabelle Grigori's shotgun, uses 357 magnum ammo
0.05slow
0.5mid-slow
0.1super-slow
0.0stop time
map d3_citadel_04Changes you to a level where you start with the super gravity gun
changelevel d1_trainstation_01Switches you to the first level, replace d1_trainstation_01 with other map names if you want
give weapon_physcannonGives you the gravity gun again
stopStops recording the current demo.
record demo_nameRecords a demo of all the user's actions within the game until the "stop" command is issued.
play demo_namePlays demo.(change demo_name to the demo you want to be played)
give weapon_alyxgunGives you the 'Alyx Gun'
sk_plr_dmg_alyxgun ## is new damage for Alyx Gun (default 150
sk_max_alyxgun ## is new max ammo for Alyx Gun (default 0)
physcannon_megacannon 1Makes your Gravity Gun a Super Gravity Gun

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